I beat the first 3 levels by going oob teehee check my youtube for the videos, @temmiekssj
I even beat level 3 in less than 10 seconds.
I really like throwing the sword and the parrying, and can see the potential. Basically all combat is just, throw sword and win so I hope that gets expanded upon. I'd suggest having a specific option only while you don't have a sword e.g. punching or smt so if you lose the sword to jank or something else you can still defend yourself.
Overall I can't wait to see what comes next. As a top Bloodthief runner the inspiration is very prominant so I hope this can find its own identity too.
Really enjoyed this! Movement feels silky smooth, the sword throw lunge felt really fun to pull off and I think the care gameplay loop is fun enough that I'd love to see this keep expanding! I think for future, the some audio tweaks could make the game feel punchier, I think you could go a little further with things like hitstop which could go a long way in making doing the many cool things you can do in this game feel even cooler. I also think enemies that force you to use more of your abilities would be cool, maybe a shoackwave enemy you have to dash over or a sniper enemy that you need to use a well placed sword throw to get or an enemy you need to bullet parry to get an opening on. Can't wait to see how this develops!
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I beat the first 3 levels by going oob teehee check my youtube for the videos, @temmiekssj
I even beat level 3 in less than 10 seconds.
I really like throwing the sword and the parrying, and can see the potential. Basically all combat is just, throw sword and win so I hope that gets expanded upon. I'd suggest having a specific option only while you don't have a sword e.g. punching or smt so if you lose the sword to jank or something else you can still defend yourself.
Overall I can't wait to see what comes next. As a top Bloodthief runner the inspiration is very prominant so I hope this can find its own identity too.
Really enjoyed this! Movement feels silky smooth, the sword throw lunge felt really fun to pull off and I think the care gameplay loop is fun enough that I'd love to see this keep expanding! I think for future, the some audio tweaks could make the game feel punchier, I think you could go a little further with things like hitstop which could go a long way in making doing the many cool things you can do in this game feel even cooler. I also think enemies that force you to use more of your abilities would be cool, maybe a shoackwave enemy you have to dash over or a sniper enemy that you need to use a well placed sword throw to get or an enemy you need to bullet parry to get an opening on. Can't wait to see how this develops!
Good foundation of a game here, some extra audio feedback on the dash/hits would definitely help though.